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Crusader kings iii change culture
Crusader kings iii change culture










-0.5 yearly Cultural Acceptance reduction from no interaction.Revoking titles from rulers of other cultures ( -1 flat loss for counts, -2 for dukes, -3 for kings, none for barons).Change culture of county (loses flat Cultural Acceptance with the culture losing the county).Loss of Cultural Acceptance depends on rank of the defender: ( -1 flat loss for counts, -2 for dukes, -3 for kings, -4 for emperors). Declaring war on ruler of another culture.Respected Traditions, +20% modifier, with Tier 4 Customs Dynastic Legacy.Only applies to the culture of the target character for the Learn Language Scheme. Learn Language with Tier 1 Customs Dynastic Legacy +1 flat gain.Open-Minded, +20% modifier, with the perk of the same name from the Scholar Focus tree.Historical Relation, added at the start of the game.Granting counties to local noble up to +2 flat gain max.Can stack if multiple rulers of the same culture are promoting cultural acceptance on same the culture. ( +30% with Tier 2 Customs Dynastic Legacy). +0.01 yearly acceptance per Stewardship level, +0.05 if independent. Promote Cultural Acceptance Steward Job.E.G., if a realm has 50% of all Norwegian counties and 40% of all Swedish cultures, that'll contribute 50%*40%*0.5 yearly acceptance each year.

crusader kings iii change culture

For each realm with both cultures take the % of each culture that's present in the realm and multiply them with one another. If 100% of both cultures are in the same realm, acceptance will increase by this much each year.

  • Intermingling in Realm up to +0.5 yearly acceptance from shared realms.
  • If it bordered 2, it'd be 3 border counties, as each individual county can only get counted once. So if culture A has a county that borders a single county of culture B, that's 2 border counties. This counts the numbers of border counties.
  • Bordering my Culture +0.05 yearly acceptance per border county.
  • +10 if most counties of both cultures have pluralistic faiths and are located within the same geographic region.
  • +5 if most counties of both cultures have an eastern faith.
  • +10 if most counties of both cultures share the same faith.
  • +5 if most counties of both cultures share the same religion.
  • crusader kings iii change culture

    +10 if both cultures share the same ethos and are located within the same geographic region.+10 if both cultures share the same language.+20 if both cultures share the same heritage.

    crusader kings iii change culture

    The baseline acceptance between two cultures will be the following: If the Royal Court DLC is enabled, it also determines whether two cultures of different heritage can create a hybrid culture. If a culture head is of a monogamous faith with a spiritual head of faith, the culture head may be given the option to remove Concubinage or Polygamy from their culture at the request of the head of faith via event.Ĭultural acceptance Ĭultural Acceptance determines how much Opinion penalty two cultures have towards each other. AI Culture Heads may add traditions, but will not directly replace one tradition with another. Adding traditions and reforming a culture takes a number of years to come into effect, depending on the number of said culture's counties. If the Royal Court DLC is enabled, all rulers can hybridize their culture with another provided they meet the criteria. The cultural fascination can be changed at any time.Ĭulture Heads can reform their culture by adding new traditions if empty tradition slots are available or replacing existing ones at additional cost. The Culture Head is always the adult character who owns the most counties of said culture.Ĭulture Heads can choose an Innovation to become a Cultural Fascination, which will improve its discovery progress by +20%, with an additional +1% per cultural head Learning skill. Each culture with at least one ruler has a Culture Head.












    Crusader kings iii change culture